Réserver une table

Votre liste de souhait

Vous devez vous connecter pour voir votre liste de souhait

Votre liste de souhait est vide

  • {{ produit.title }}

    {{ produit.old_price }} $ {{ produit.price }} $

    En rupture de stock

0 / 3

Nouveau jeu :

TROUPEAU

Pssst.... La vache rose capote avec cette nouvelle, elle est sortie du troupeau! Trouve les trois places dans lesquelles elle s'est cachée sur le site randolph.ca. Clique sur les 3, et tu recevras un code promotionnel de 10 % de rabais pour ta prochaine commande!

Tu gagneras aussi la chance d'être tiré.e au sort parmi le troupeau pour recevoir une carte cadeau de 50 $!

Terraforming Mars – Turmoil

  • 41,99 $

LIVRAISON RAPIDE ET GRATUITE POUR TOUTE COMMANDE DE +60$ VISITEZ NOTRE SECTION IDÉES CADEAUX

Stronghold Games

Terraforming Mars – Turmoil

Ce produit est également offert en français: https://www.randolph.ca/produit/terraforming-mars-turmoil-2/ n nTurmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. n nThe expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. n nAt the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society. nWhen a player(even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. n nParty: Bonus: Policy: nKelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy production nScientist 1MC/science tag 10MC -> draw 3 cards (once per player) nUnity 1MC/planet tag Titanium is worth +1MC nMars First 1MC/building tag Placing a tile on Mars gives 1 steel nGreens 1MC/biological tag placing a greenery tile gives 4MC nReds 1TR for the lowest player Increasing TR in the action phase costs +3MC n nThe political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party. nIn order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. n nIn Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. n nTurmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!

En rupture de stock

Sois au courant lorsque le produit est à nouveau disponible.