LIVRAISON RAPIDE ET GRATUITE POUR TOUTE COMMANDE DE 75+ $
In this second chapter of the Suspects line, players embody detective Claire Harper at different stages in her life: from her school days, to tranquil Swiss lakes, as well as the first post-war Olympic Games!
Claire Harper was born in 1910. She is an avid reader of Agatha Christie, a world traveller, and more British than 5 o’clock tea. Oxford University admitted her after implementing quotas for female students in 1927. She followed in her father’s footsteps and graduated with the key to unlocking her dreams: a degree in criminal law. Now Claire Harper investigates, observes, discovers, and thwarts. There’s no mystery that is too twisted for her brilliant mind, no case that’s too hard for her to crack. Claire Harper isn’t just a detective. She’s the very best.
In each chapter of Suspects, you will read Clue cards to progress through the plot like a book, discuss and reason amongst yourselves, and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The "faster" you answer (i.e. having drawn and read as few Clue cards as possible), the more points you will score.
THREE CASES TO SOLVE: Experience different cases with very different themes and moods, but some reoccurring characters.
COOPERATIVE GAMEPLAY: Work together to answer all the intriguing questions presented in each case, finding the motive, culprit, and red herrings!
EASY TO LEARN: Examine evidence and reveal cards matching the numbers printed, earning more points the fewer cards you need to find the correct answers!
IMMERSIVE STORIES: Observe the facial expressions of suspects, details of crime scenes, and details in testimonies just as a true investigator would!
NON-DESTRUCTIBLE CAMPAIGN: After finishing each case, put the cards back in order and close the envelope with the answers, not destroying any components!
160 Clue cards
9 maps and supplemental evidence
3 solution envelopes