Éditeur : Floodgate Games
20 en stock
Ce produit est seulement disponible en anglais.
In Sagrada draft dice & use the tools-of-the-trade to carefully construct your stained glass window masterpiece.
Each player will build a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other.
Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts 2 dice.
Special tools can be used to help you break the rules by spending skill tokens — however, once a tool is used, it then requires more skill tokens for the next player to use them.
Scoring is variable per game based on achieving various patterns and varieties of placement… as well as bonus points for dark shades of a particular hidden goal color.
The highest scoring window artisan is the winner!
The Sagrada Família is a large Roman Catholic church is Spain that began construction in 1882. To date, it’s not yet complete and for good reason. The project has suffered missteps, political problems, financial issues, and even a fire. Throughout it all, the building remained and grew, becoming a breathtaking example of Gothic architecture with beautiful stained glass windows. Now you have an opportunity to participate in its construction.
Sagrada, designed by Adrian Adamescu, Daryl Andrews and published by Floodgate Games, is comprised of 4 Window Frame player boards, 12 Window Pattern cards, 12 Tool cards, 10 Public Objective cards, 5 Private Objective cards, 90 standard six-sided dice (in 5 different colors, 18 per color), 4 Score markers, 24 Favor tokens, 1 dice bag, and 1 Round Track/Score Track board. The game component quality is excellent. The Window Frame player boards have recessed square holes that allow the dice to sit comfortably with zero chance of being disturbed once placed. An excellent design touch.
Game Set Up
To set up the game, first shuffle the Private Objective cards and deal 1 to each player, face-down. Players should keep this card as secret as possible during the game until the end. Any undealt Private Objective cards should be returned to the game box.
Second, shuffle the Window Patter cards and deal 2 to each player. Each player selects one of the two Window Pattern cards to use and the side they want to play with. Place the remaining Window Pattern cards back in the game box.
Third, hand to each player 1 Window Frame player board. Players slip their selected Window Pattern card into their Window Frame player board using a slot on the bottom. Give to each player at this time a number of Favor tokens as indicated by the player’s selected Window Pattern card. The remaining Favor tokens can be placed back in the game box.
Fourth, place the Round Track/Score Track board in the center of the game playing area with the Round Track side face-up. Place a Score marker for each player next to the track.
Fifth, shuffle the Tool cards and deal 3 face-up in the center of the playing area. Place the remaining Tool cards back in the game box.
Sixth, shuffle the Public Objective cards and deal 3 face-up in the center of the playing area underneath the three previously placed Tool cards. Place the remaining Public Objective cards back in the game box.
Seventh, place all 90 dice in the dice bag and mix them up.
That’s it for game set up. Determine who will be the first player and give them the dice bag.
Of Color and Light
Sagrada is played in rounds and turns for a total of 10 rounds per game. A game round is summarized here.
Step 1: Draw Dice
The first player (the player who is currently holding the dice bag) draws a number of dice determined by the number of players. In total 2 dice will be drawn per player, plus 1 additional die. For example, a 2-player game will result in 5 dice being drawn and a 4-player game will result in 9 dice being drawn.
The dice are now rolled to create the Draft Pool.
Step 2: Select Dice/Use Tools
Starting with the first player and continuing in turn order sequence, each player will take a turn completing two actions in any order they determine to be best. Both actions are optional, meaning the player can take two, one, or no actions on their turn. The actions are as follows:
Action One: Select One Die
The player may select any die from the Draft Pool they like. When taken, the number value rolled cannot be changed. The die is immediately placed in the player’s Window Frame player board. The first die to be placed must be placed on any of the window frame’s edges or corners. The second and subsequent dice must be placed diagonally or orthogonally to previously placed dice in the window frame. The newly placed die must match the color or shade of the window frame space as indicated by the Window Pattern card (white spaces mean no restrictions). For example, a blue space on the Window Pattern card can only be used by a blue die (of any number value) and a space that shows a “3” can only be used by a die with the value of a rolled “3” (with any color). The last rule is that a die may never be placed orthogonally adjacent to a die of the same color or the same number value. For example, two blue dice cannot be next to each and two dice with the same number value cannot be next to each other.
If a player is ever found to have placed a die or dice incorrectly, they must immediately correct the errors by removing as many dice as necessary until their Window Frame player board is no longer found to be incorrect. Removed dice are not returned to the Draft Pool. Instead, they are out of play for the duration of the game.
Action Two: Use One Tool Card
The 3 Tool cards can be used by any player, but it will cost the player Favor points in order to do so. The Tool cards provide the player with additional abilities not otherwise provided by default. If the player wants to use the ability noted on the Tool card, they place the correct number of Favor tokens on the Tool card and then use the ability the Tool card provides, but they must use it on their turn. Players cannot pay for Tool card abilities for use on subsequent turns.
Step 3: Continue in Reverse
After the last player in turn order sequence takes their turn, the turn order reverses. The last player to go now becomes the first player and step 2 is repeated.
Step 4: End of Round
The round ends when the first player takes their second turn (in this case, the first player takes both the first and the last turn of each round).
The remaining dice in the Draft Pool are now placed on the Round Track board, covering up the numbered space that matches the current round. Regardless of the number of dice left in the Draft Pool, only one number on the Round Track is covered per end of round.
The dice bag is then passed to the next player in turn order sequence and a new round begins as noted above.
Ending the Game
The game ends when the 10th and final round is completed. All the dice on the Round Track are cleared and the Round Track is turned over to the Score Track side. The player’s Score markers are now used to track the points earned during the game. Points are earned as follows:
Players earn points by completing Public Object card requirements. Points can be earned by these cards multiple times.