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Marvel Champions LCG – The Hood (scenario pack)

  • 24,99 $
Fantasy Flight Games

Marvel Champions LCG – The Hood (scenario pack)

Disponible en ligne
24,99 $
En
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0-4

Ever since he witnessed a battle between Electro and Daredevil as a child, the life of a supervillain was enticing to Parker Robbins. Later, while stealing money to pay for his mother’s medical care, a chance encounter with a demon left Robbins with a pair of boots that let him walk on air and an equally-mystical red cloak. Now, as the Hood, Robbins and his budding criminal empire are swiftly becoming a formidable threat to the people of New York City. n nThis 78-card scenario pack introduces a new scenario to Marvel Champions showcasing the Hood and his notorious organization of supervillains. Also included are a whopping nine modular encounter sets that can be mixed in with any scenario—including the Hood’s—to add more customization options to your Marvel Champions experience. Are you prepared to take down a dangerous criminal empire? n nAs the heroes battle the Hood, they will repeatedly be forced to resolve his Foul Play ability through cards like Establish Dominance (The Hood, 7) and Madame Masque (The Hood, 10). A side-effect of this ability is that it swiftly burns through the Hood’s deck, causing him to gradually build up acceleration tokens on the main scheme. As he completes his schemes, the Hood draws more and more criminals into his organization with Promised Prosperity (The Hood, 5A), permanently adding additional encounter sets from the set-aside pool into the game. Add in the chance for some Field Recruitment (The Hood, 12), and suddenly the Hood’s budding empire has grown into a threat that even some of Earth’s mightiest heroes might struggle against! n nEven when he isn’t building up his criminal organization, the Hood is still a formidable threat in his own right. Armed with his two Pistols (The Hood, 9), the Hood can easily dish out enough damage and threat to keep heroes on the defensive, and his Mantle (The Hood, 8) can protect him from the heroes’ attempts to slow his momentum. Once he has the Upper Hand (The Hood, 13), the Hood will call in his new supervillain friends to make things even more difficult for the heroes—you’ll have to stay on your toes to keep yourselves from being overwhelmed!