Exploding Kittens ENG - Randolph - Jeux de société à Montreal, Quebec

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  • Explodingkittens.com

    Exploding Kittens

    4

    (3)

    Voir les commentaires
    (3 avis client)

    $30.99

    Pastille categorie

    Ce produit est seulement disponible en anglais. Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw,... Lire la suite

    UGS : 852131006020 Catégories : ,

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    11 en stock

    • Notes/Avis (3)
    • Description complète

    Notes/Avis

    Notes, avis et commentaires

    4

    (3)

    5 étoiles

    33%

    4 étoiles

    33%

    3 étoiles

    33%

    2 étoiles

    0%

    1 étoiles

    0%

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    Notes générales
    4

    (3)

    Équipe Randolph
    0

    (0)

    Critiques
    3.5

    (2)

    Clients
    5

    (1)

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    Adrien Tamburini -

    Client

    publié le 17 octobre 2020

    5

    Jeux rapide et complet, parfait pour s'amuser puis encore meilleurs avec les extensions !
    Camille Beauchamp -

    Critique

    publié le 26 août 2019

    3

    J'avais beaucoup d'attentes face à ce jeu, mais au final, j'ai été plutôt déçue... Peu d'intéraction entre les joueurs et des tours parfois interminables qui aboutissent à pas grand-chose. Les dessins sont sympathiques et drôles, mais bon. On se sent vite lassé. Surtout basé sur la chance, on peut y trouver son compte si on apprécie les jeux de cartes simples entre deux et quatre joueurs avec un penchant pour l'humour noir.
    Francis Mondou -

    Critique

    publié le 28 avril 2019

    4

    Bon petit jeu rapide à jouer. Le jeu prend peu de place. Il est facile à apprendre et est intéressant autant à 2 joueurs qu'à 4 joueurs. Le jeu constitue un mélange de chance et d'un peu de tactique.

    Description complète

    Description complète

    Ce produit est seulement disponible en anglais.

    Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.

    The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

    HOW IT WORKS 

    You’ll have a deck of cards containing some Exploding Kittens. You play the game by putting the deck face down and taking turns drawing cards until someone draws an Exploding Kitten.


    When that happens, that person explodes. They are now dead and out of the game. This process continues until there’s only one player left, who wins the game.

    BASICALLY

    IF YOU EXPLODE, YOU LOSE.

    AND YOU ARE FULL OF INCENDIARY LOSER SADSAUCE.

    IF YOU DON’T EXPLODE, YOU WIN!

    AND YOU ARE FULL OF GREATNESS. GOOD JOB, BUDDY.

    AND ALL OF THE OTHER CARDS

    WILL LESSEN YOUR CHANCES OF BLOWING UP.

     FOR EXAMPLE 
    You could use a See the Future card to peek at the top few cards in the Draw Pile. If that reveals an Exploding Kitten you could then use a Skip card to end your turn and avoid drawing it.
     SETUP 

    1. Remove all the Exploding Kittens (4) and Defuse cards (6) from the deck.

    2. Shuffle the remaining deck and deal 4 cards face down to each player.

    3. Deal 1 Defuse card to each player so that everyone has a hand of 5 cards total. Keep your hand secret

      DEFUSE CARDS 

    These are the only cards that can save you from Exploding Kittens. If you play a Defuse card after drawing an Exploding Kitten, instead of getting exploded, you get to reinsert the Kitten back into the Draw Pile anywhere you’d like.

    Try to get as many Defuse cards as possible.

    4. Insert enough Exploding Kittens back into the deck so that there is one fewer than the number of people playing. This ensures that everyone eventually explodes except for one person.

    Remove any extra Exploding Kittens from the game.

    5. Insert the extra Defuse cards back in the deck.

     TWO PLAYER VARIANT  

    Put only 2 of the extra Defuse cards back in the deck. Remove the other 2 from the game.

    6. Shuffle the deck, and put it face down in the middle of the table. The shuffled deck is now your draw pile.

    7. Pick a player to go first, (some sample criteria: whoever has the biggest beard, most intimidating odor, shortest spleen, etc.) and you’re ready to play!

     TAKING YOUR TURN 

    1. Play a card from your hand by placing it FACE UP on top of the Discard Pile, and following the instructions on the card. Or play no cards at all; that’s cool too.

     CARDS WITH NO INSTRUCTIONS ON THEM 

    Some cards don’t have any instructions on them. These cards must be collected and played as pairs. If you play matching pairs with no instructions on them, pick another player and steal a random card from their hand.

    2. After you follow the instructions on a card or play a Pair, you can play more cards. You can play as many cards as you’d like.

    3. Finally, end your turn by drawing a card from the Draw Pile into your hand and hoping it’s not an Exploding Kitten.

    (This is different from most other games in that you END YOUR TURN by drawing a card.)

    Play continues clockwise around the table.

     THREE MORE THINGS 
    • You can count the cards left in the Draw Pile.
    • You won’t ever run out of cards in the Draw Pile, so there’s never a need to reshuffle.
    • There is no maximum or minimum hand size. If you run out of cards in your hand, there’s no special action to take. Keep playing. You’ll draw at least 1 more card on your next turn.
     EXAMPLE TURN 

    1. You decide to play a SEE THE FUTURE card.

    2. While viewing the 3 top cards, you see that the card you’re about to draw is an EXPLODING KITTEN.

    3. You decide to play an ATTACK CARD to end your turn and force the next player to take 2 turns.

    4. But then another player plays a NOPE CARD which cancels your attack, so it’s still your turn.

    5. You don’t want to draw that top card and die, so you play a SHUFFLE CARD and randomly shuffle the Draw Pile.

    6. With the deck freshly shuffled, you draw the top card to end your turn and hope it’s not an EXPLODING KITTEN.

     OR… 

    Instead of playing any of the cards in your hand, you could just draw a card to end your turn.

     FIELD GUIDE 
      DEFUSE 6 CARDS 

    If you drew an EXPLODING KITTEN, you can play this card instead of dying.

    1. Place your DEFUSE CARD in the Discard Pile.

    2. Then take the EXPLODING KITTEN, and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.

    Want to screw over the player right after you? Put the KITTEN right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it. Your turn is over after playing this card.

      NOPE 5 CARDS 

    Stop any action except for an EXPLODING KITTEN or a DEFUSE CARD.

    Imagine that any card (or Pair or Special Combo) beneath a NOPE CARD no longer exists.

    You can also play a NOPE on another NOPE to create a double negative Yup, and so on.

    You can play a NOPE CARD at any time before an action has begun, even if it’s not your turn.

     EXPLODING KITTENS 4 CARDS 

    You must show this card immediately. Unless you have a DEFUSE CARD, you’re dead. Discard all of your cards, including the EXPLODING KITTEN.

      ATTACK 4 CARDS 

    End your turn(s) without drawing and force the next player to take 2 turns in a row. The victim of this card takes a turn as normal. Then, when their first turn is over, it’s their turn again. (If the victim of an ATTACK CARD plays an ATTACK CARD, their turns are immediately over, and the next player must take 2 turns.)

      SKIP 4 CARDS 

    Immediately end your turn without drawing a card. If you play a SKIP CARD as a defense against an ATTACK CARD, it only ends one of the two turns. Two SKIP CARDS would end both turns.

      FAVOR 4 CARDS 

    Force any other player to give you 1 card from their hand. They choose which card to give you.

      SHUFFLE 4 CARDS 

    Shuffle the Draw Pile without viewing the cards until told to stop. (Useful when you know there’s an EXPLODING KITTEN coming.

      SEE THE FUTURE 5 CARDS 

    Peek at the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.

      CAT CARDS 4 OF EACH TYPE 

    These cards are powerless on their own, but can be played in Pairs or Special Combos.

     SPECIAL COMBOS 

    (FOR ADVANCED PLAY)

    Combos are any group of cards played at the same time. When you play combos, ignore the instructions on the cards and do the following instead:

     TWO OF A KIND 

    Playing Pairs (where you get to steal a random card from another player) no longer only applies to cards with no instructions on them, it now applies to ANY cards in the deck with the same icon in their corners.

     THREE OF A KIND 

    Exactly the same as Two of a Kind, but you get to name the card you want from the other player.

    If they have it, you get to take it. If not, you get nothing.

     
     FIVE DIFFERENT CARDS 

    If you play any 5 cards that have different icons in the corners (with instructions, without instructions, or any combination), go through the Discard Pile to take any single card you’d like. (Grab the Pile quickly to choose your card so that you don’t get “Noped!”)

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