ONLINE SHOP SHOP GAMING PUBS PUBS
Fast and free delivery for purchases over $75 in Quebec, $100 in Ontario, $150 for rest of Canada
Book a table

Votre liste de souhait

Vous devez vous connecter pour voir votre liste de souhait

Votre liste de souhait est vide

  • {{ produit.title }}

    {{ produit.old_price }} $ {{ produit.price }} $

    Out of stock

0 / 3

Nouveau jeu :

TROUPEAU

Pssst.... La vache rose capote avec cette nouvelle, elle est sortie du troupeau! Trouve les trois places dans lesquelles elle s'est cachée sur le site randolph.ca. Clique sur les 3, et tu recevras un code promotionnel de 10 % de rabais pour ta prochaine commande!

Tu gagneras aussi la chance d'être tiré.e au sort parmi le troupeau pour recevoir une carte cadeau de 50 $!

Middle-Ages

  • 44,99 $
Studio H

Middle-Ages

Available in presale
44,99 $
You will earn 0.9 Randollars
En
10+
30 minutes
2-5

A creation of the author Marc André .

The future of your fiefdom is in your hands. One tile at a time, develop your lands in your image and become the most influential lord in the kingdom.  Place your Lord to select tiles while planning for your next turns, add the Plot tiles to your Fiefdom to trigger powers and develop harmoniously to maximize your score!


You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces ? Develop your lands in your image and become the most influential lord in the kingdom.


The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it.


Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type.


The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system,

often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income).

Once each player has collected their 16th tile, the player with the most money wins the game.


- A new version of Majesty by Marc André, designer of Splendor

- Smooth and satisfying gameplay with numerous tough decisions

- The challenge of optimizing multiple crossed scoring of the different tile types

- The joy of seeing a medieval tapestry come to life in front of you


Contents

5 Fiefdom boards

5 Lord pieces

5 Scout pieces

93 Money tokens

15 Event cards

16 Bonus tokens

84 Plot tiles